Cobra Magic - Super Chip Text Routines

 

After you’ve gimmicked your objects, make sure that you remember which number stands for which object (you might want to write it down). If you choose to use the same objects as we described, have them in the following order: 

Wallet - Blue Chip (2 vibrates)

Pack of gum - Black Chip (3 vibrates)

Tissue paper - Red chip (4 vibrates)

Also, you will need to write down your prediction on a piece of paper. Write something along the lines of: “I predict that the wallet will be in the right pocket, the tissue paper in the left pocket and the packet of gum in the back pocket.”  

Explanation: Start by introducing our prediction, and giving it to a spectator of your choice. Invite them to join you on stage and explain that the piece of paper you just gave them contains information about the near future.

Take out your three objects and set them on the table in any order you wish. If you want you can introduce them as things you carry around every day. You can also customize the objects to fit your personality and your presentation. Imagination is the limit. Make sure that after you set the objects on the table you wait at least 20 seconds so the system can calibrate itself. Walk away from the table and face the audience. At this point, you could put a blindfold on if you want to make the effect even more impossible. Invite your spectator to pick up any object. You will obviously know which one they chose, and as soon as you do, guide them to place it in the correct pocket (suiting your prediction). Then ask them to pick up a second object, and repeat the same action. The same goes to the third object. Even though you are telling them in which pocket to place the objects, try to make it sound spontaneous and random. You can do that by saying: “Do you have an object in your hand? Great! We’ll put it, let’s say, in your right pocket this time.” Changing your tone slightly will help to project the feeling that you don’t care which pocket it goes to (even though you actually care a lot). 

For the climax of the routine ask the spectator to take out the prediction and read it out loud. After they read it, you can reveal how, pocket by pocket, the prediction was right. 

 

2. The Classic Three Chip Hiding Game

The effect: The magician gives to one volunteer three poker chips and asks him to place one in his right pocket, one in his left pocket and one inside his hand and behind his back so the magician couldn't see anything. The Volunteer truly has free choice. The magicians then reveals the chips with more information each time. First, He knows which color chip is behind the back. Then, the second chip is revealed alongside which hand holds it. The last chip is tossed in a head-or-tails fashion and the performer can tell which hand holds it, and which side is facing up. This can all be done while the magician stands up to 10 meters (30 feet) away from the volunteer!

Explanation:  Give the chips to your spectator and turn around. Tell them to place one chip in each pocket: One in the left, one in the right in one in the back. Now you will need to wait about 20 seconds so the system can calibrate. Use this time to present the effect. This routine can be performed as a demonstration of intuition, a mind reading routine, a lie detector or just pure luck. Turn your back to them and ask them to take out one of the chips and put it behind their back. Once they will take out one of the chips the receiver will let you know which one it is, as we explained earlier. Now, depending on how you choose to present the effect, reveal the colour of the chip. tell them to set the chip on a table (or any flat surface), or to simply give it back to you. This is important, because if you will not take the chip it will keep on transmitting, and you want to continue to the next one. 

For the next revelation, tell them that you will make this even harder for yourself. Ask them to choose one on the chip and place it in one hand behind their back. Now you will know which color chip it is. Wait for a few seconds until the chip stops transmitting its identity, and ask them to hold out their right hand. If the chip is in the right hand you will know it, tell them It’s there and what color it is. If it’s not in their right hand, ask them to hold out their left hand and tell them it’s there, and also, the color of the chip. retrieve the chip and put it on a flat surface, or in your pocket. 

Tell them the last one could be quite easy, but you are going to take this one step further. You are going to play a game of chance. Ask them to flip the chip and peek at the result. You will be able to tell them whether the chip landed on the number side or the shape (as explained in the video instructions). You can repeat this once or twice, but don’t over-do it. 

If you want to make the last phase even more entertaining, you can bet them the amount written on the chip, if you wont guess it correctly. We don’t recommend gmabling with your audience or gambling at all for that manner, if you choose to do so, do it at your own risk.
 

3. Super-chairs

The effect: Three volunteers each choose a chip at random. They are seated and are asked to switch the chips in between them. The performer then reveals who has which chip. Then he asks them what was the color they originally chose, and they find out the chairs had the original color painted on them the entire time. 

Preparation: Three chairs are set on stage.  Paint the bottom of each chair with one of the colours. One blue, one red and one black. Alternatively, if you happen to use the chairs of the venue you are performing at, and you don’t want your host getting mad at you, you can put a big sticker underneath the chair, or on its back. Organize the chairs in this order: Blue, Black and red. Have the 3 Super Chips placed flat on a table nearby. 

Explanation: You ask the first volunteer to pick one poker chip from 3 optional colors (without anyone noticing) and to place it in his pocket, you feel by vibrate immediately which color chip the first volunteer picked up and the same with the second & third volunteer.

While the volunteers take their chosen poker chip one by one, you ask them to sit down by the order of the chip color that they chose. Meaning, the person who picked the Blue chip will sit down on the first chair from the left, the person who picked the black chip will sit on the middle chair and the person who picked the Red chip will sit on the right side chair (basically each volunteer seats in the correct color)

When all three have one poker chip each, you ask the volunteers to switch their poker chip with one of the other two so that they all have a different poker chip at the end (it is very important that all three will switch).

Now you ask the first volunteer to take his chosen poker chip out of his pocket secretly without anyone seeing (you ask this so you could know which color chip this volunteer is holding right now) and when you feel his color you also know what the other two volunteers have.

Because you know what the first color chip your volunteers have (before they switched), You have now 2 outcomes (2 options):

A. If the first volunteer have the Black poker chip the second volunteer has the Red poker chip and the third volunteer has the Blue poker chip

B. If the first volunteer has the Red poker chip the second volunteer has the Blue poker chip and the third volunteer has the Black poker chip

This image will make it easier for you to understand: 

The Super Chip Routines


1. The Ultimate Pocket Prediction

The effect: The performer starts by introducing a prediction written on a piece of paper, that is given to an audience member to hold on. Three everyday objects are placed on the table: a wallet, a pack of gum and a pack of tissue paper. The spectator is asked to stand next to the table while the magician looks away (possibly blindfolded). The spectator then picks up all three objects and places each one of them in a different pocket. The prediction is then brought out and the spectator is asked to read it out loud: “I predict that the wallet will be in the right pocket, the tissue paper in the left pocket and the packet of gum in the back pocket.” And indeed, the spectator takes out the objects one by one to confirm that the prediction is correct. 

Preparation: You will need to gimmick three objects of your choice. It can be anything you want, as long as it's large enough to store our Super-Chip inside. 

Here are a few examples we recommend:

You will also need a canvas and a prediction. Feel free to draw anything you want, just keep it simple. 

Explanation: You have a canvas and three spray cans in different colors. A volunteer comes on stage and chooses a color. Guide him to draw the shape that matches with your prediction. Do the same with the next 2 colors. This is very flexible - You can decide on any drawing - not just shapes but also numbers, letters, etc.


7. Who stole my wallet? by Amir Lustig

The effect: The magician invites a bunch of volunteers from the audience. He puts his personal wallet on the table (or an envelope with money bills) and asks them to decide who will be the one to “steal” the wallet and hide it. Without the magician seeing it, one volunteer hides the wallet in his back pocket. The magician stands 10 meters away (30 feet) from the volunteers and eliminates the non-thieves one by one, until he is left with only one volunteer - the thief is found!

Preparation: Place one chip inside your wallet. Have 5 chairs on stage.

Explanation: Have 5 audience members to join you on stage, and tell them they are going to attempt to steal your wallet. Have them all stand up and give one of them the wallet. while you look away, instruct them to choose someone who will be the thief for this demonstration. The one who will be chosen will place the wallet in their back pocket. Now, ask them to stand in front of the chair. Say to them: “I will ask you a question, what I ask you to do is to say YES. No matter if it's true or false, say YES.” Go to the first person and ask him: “Did you steal my wallet?” He will say YES. Wait for a moment and tell him to sit down. If you feel the receiver vibrating, it means he has the wallet. Repeat this with the rest of the volunteers, and by the last one you will know who has your wallet. You can reveal the thief, by seemingly knowing who was the only one who actually told the truth. 

This effect can be done to any number of participants you’d like! 
 

8.  Who has the poker chip

The Effect: One chip sits on a table. A group of volunteers are asked to decide who will be the one to take it. The magician has his back to them the entire time. After they decide, they transfer the chip to that person. The magician then reveals who has the chip, and who picked it up originally. 

Explanation: You can do this effect to any number of spectators, but we recommend between 3-5 spectators. Have the poker chip on the table, and instruct your volunteers as follows: 

“one of you will have to take the chip, but it is up to you who will do it. If you want, you can pretend to take it and then leave it on the table. I will look away the entire time.”. Ask them to go one by one and approach the chip. You will know as soon as somebody picks it up. If he places it in his pocket, the vibrations will be in short pulses. If he puts it back on the table, it will tell you which side is up. Let all of them go past it and have them standing in a line. You now know who has the chip, but you can tell them to switch it between them. Once they do, Use the method described in routine number 9 to tell who has it. You can now pretend to read their body language and tell them who, you think, has the chip right now. You will obviously be correct. proceed by Guessing who took it at  first, which you will surprisingly guess correctly - Again!  

 

9. The Ultimate Which Hand / Which Pocket

The effect: The volunteer is asked to place the poker chip inside his hands (left hand or right hand) or even in his pocket. The Magician knows where it is from 10 meters away (30 feet) without ever getting close to the volunteer.

Explanation: Tell your spectator to take the poker chip and put it behind his back. Tell him to decide which hand he wants to hold the chip. Once he decides, tell him to bring out his right hand. If you feel something changing, This is probably the hand with the chip. If not, Ask him to bring out the other hand. If you feel something you know almost for sure the chip is in his left hand. to make sure, ask him to lower his right hand. If you feel a change again, it is for sure in his right hand. Of Course if you don't feel anything when he lowers his right hand, it is the opposite scenario. Sometimes you won't feel anything in boths hands, In that case, the chip will be in his back pocket. You can use this method to know which audience member has the chip as described on routine number 8. 

Make sure you do not reveal where the poker chip is if you are not 100% sure, keep checking if it’s in the spectator’s right hand or left hand until you know for sure!

 

10. Heads or Tails

The effect: The magician asks the volunteer to throw the poker chip in the air and randomly one side of the chip will be on top, surprisingly the magician knows which side is up every time. 

Explanation: The system allows you to know which side is up. Once you hand out the chip and the spectator tosses it up, wait for a few seconds. You will feel either 1 short vibrate or 2. 1 vibrate means it’s with the number side up, 2 vibrates is the shape. You can also let them choose which side they want to place on top and then “read” (and guess) their body language.

 

11. Random Audience Elimination 

This routine is designed to allow you to get someone specific on stage, through a process that looks completely random. 

The effect: The entire audience stands up.  The magician asks any volunteer to play heads or tails, and then directs the audience in advance - if it will be heads, all the ladies will sit down, and it will be tails, all the men will sit down. This process is continued a few more times until the person you wanted to select is the only person left standing.

Explanation: Simply use the method described in routine number 10 to know which side is up after each toss. According to the description of the person you want to be chosen, give each side an elimination category. For example: Let's say you want a woman with short hair who wears glasses. Let your volunteer toss the chip. If the number side is up, say: “If the number side is up, all the men will sit, if the shape is up all the women will sit”. Ofcourse, knowing which side is up before it is revealed allows you to control the answers and the outcome, which can lead to any person of your choice.

 

12. The Audience That Fooled the Volunteer 

The effect: One volunteer from the audience is selected to play a game of heads and tails in which the audience will guess what is the result. The magician asks the volunteer to toss the poker chip. Every time he does, the crowd shouts at him what side is up.

Explanation: This is a fun collaboration between the audience and the magician. The volunteer goes crazy, how come the audience knows what side is up and the audience goes crazy how do you know if it’s heads or tails every time. You need to share with your audience that if you point at your nose it means that it’s heads and if you point at your ear it will be tails (or any other agreed signs). Then tell the spectator: “You will toss the chip, and the crowd will attempt to tell you if it's heads or tails”. The spectator will then toss the chip and you will know which side is up, sign the audience to shout out what they think is up and they will all scream the correct side. Repeat this until their stomach hurts from laughing. 

 
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Then you let everyone know which color each volunteer holds now. This will get an amazing response. Continue by telling them you knew in advance even which color they picked originally and have them stand up and reveal the bottom of each chair. 

If you prefer, You can also use a 2 out wallet to reveal the final position.
 

4. Game theory - by Amir Lustig 

The effect: Every poker chip has a different value - $25 , $50 , $100. The magician asks the volunteer to pick up one chip (one value).  The magician will try to guess which value the volunteer took, if the magician is wrong with his guess the volunteer wins the value of money that is on that poker chip, but if the magician is right, he doesn't win anything. The magician analyzes the reaction and body language of the volunteer and wins every time.

Explanation: Have the 3 super chips flat on the table. Tell your volunteer that he has an opportunity to earn some money. “Each one of these chips have a value in the casino. one is worth 25$, one is worth 50$ and the big one is worth 100$. You now have a chance cash some of that value, if you’ll manage to keep a good poker face.This line is very intriguing, it will probably get your audience invested in this effect (literally). Instruct your volunteer to choose any of the poker chips and place it in his pocket, meanwhile, you talk to the audience explaining which values are more often selected, and how you can predict which one will be selected first. You can use lines such as “Even though everyone wants to win big, 80% of the people will go for the middle size chip so they don’t risk everything on the start”. Since you know which chip he has selected, adapt your pattern to his choice. You can repeat this a second time if you place the chip back in its spot and “mix them up”. If you want to do it a third time, a good idea might be to remove one chip and make it “double or nothing”.  
 

5. The $300 bet - by Amir Lustig

The effect: Three volunteers are on stage. Each volunteer picks a poker chip, the magician calls on a bet and starts with the first person, He bets on $300 that he could know which poker chip that volunteer has chosen, he's right! The money goes back to him.The magician turns to the second volunteer, he bets again on that $300 that he could know which poker chip the volunteer took and in which hand he holds it. He's right again! In the third time the magician's bets on the highest odds, the volunteer has 50% odds to win $300 in his favor in the game of heads or tails. The magician is right and gets the $300 back to his pocket.

Explanation: The method behind this routine is similar to the method explained in routine number 2. The main difference is that you do it with 3 spectators instead of just 1. Also, involving a bet will make this effect more dramatic and will surely have your audience invested in it. 

 

6. The Color Spray Artist Prediction

The effect: A volunteer from the audience uses color spray to paint a drawing with 3 colors. The magician reveals a prediction that matches the drawing exactly.

Preparation: You need to gimmick the spray cans with the chips. Here is a picture to demonstrate how exactly: 

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